During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
%0 Book
%1 BadlerPhillipsWebber93
%A Badler, Norman I.
%A Phillips, Cary B.
%A Webber, Bonnie Lynn
%C New York
%D 1993
%I Oxford University Press
%K 01801 105 book shelf ai 3d graphics simulation human
%T Simulating Humans: Computer Graphics Animation and Control
%X During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
%@ 0-19-507359-2
@book{BadlerPhillipsWebber93,
abstract = {During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.},
added-at = {2016-12-31T12:58:20.000+0100},
address = {New York},
author = {Badler, Norman I. and Phillips, Cary B. and Webber, Bonnie Lynn},
biburl = {https://www.bibsonomy.org/bibtex/2791cc9afcc79d8ac2680394cb86c5097/flint63},
file = {Preprint:1900-99/BadlerPhillipsWebber93.pdf:PDF;OUP Product Page:https\://global.oup.com/academic/product/simulating-humans-9780195073591:URL;Amazon Search inside:http\://www.amazon.de/gp/reader/0195073592/:URL},
groups = {public},
interhash = {4e997d80cdfeb395db2031486016d469},
intrahash = {791cc9afcc79d8ac2680394cb86c5097},
isbn = {0-19-507359-2},
keywords = {01801 105 book shelf ai 3d graphics simulation human},
publisher = {Oxford University Press},
timestamp = {2018-04-16T11:36:50.000+0200},
title = {Simulating Humans: Computer Graphics Animation and Control},
username = {flint63},
year = 1993
}