The second wave of cloud gaming services is currently gaining traction. But we are still not sure of the subjective experience of games streamed over these services when compared to them running locally.
Your task in this work would be to design the methodology for a crowdsourcing QoE assessment for cloud gaming, execute it and subsequently evaluate its results.
%0 Thesis
%1 info3-master-2020-7
%A Supervisor: Metzger, Florian
%D 2020
%K i3thesis fullstack
%T Design and Evaluation of a Cloud Gaming Crowdsourcing Study
%X The second wave of cloud gaming services is currently gaining traction. But we are still not sure of the subjective experience of games streamed over these services when compared to them running locally.
Your task in this work would be to design the methodology for a crowdsourcing QoE assessment for cloud gaming, execute it and subsequently evaluate its results.
@mastersthesis{info3-master-2020-7,
abstract = {The second wave of cloud gaming services is currently gaining traction. But we are still not sure of the subjective experience of games streamed over these services when compared to them running locally.
Your task in this work would be to design the methodology for a crowdsourcing QoE assessment for cloud gaming, execute it and subsequently evaluate its results.},
added-at = {2020-07-31T15:24:20.000+0200},
author = {Supervisor: Metzger, Florian},
biburl = {https://www.bibsonomy.org/bibtex/22e1b70e88f61ff4c3591b55bdadc0c4c/uniwue_info3},
interhash = {8305f1a92fadae27bd34fe0343d6ead1},
intrahash = {2e1b70e88f61ff4c3591b55bdadc0c4c},
keywords = {i3thesis fullstack},
month = {7},
school = {University of Würzburg},
timestamp = {2022-03-14T00:14:27.000+0100},
title = {Design and Evaluation of a Cloud Gaming Crowdsourcing Study},
year = 2020
}