T. Apperley, and D. Jayemane. Westminster Papers in Communication and Culture, 9 (1):
5--25(2012)
Abstract
This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.
%0 Journal Article
%1 apperley_game_2012
%A Apperley, Thomas H.
%A Jayemane, Darshana
%D 2012
%J Westminster Papers in Communication and Culture
%K digital game-studies intellectual interdisciplinarity internalist
%N 1
%P 5--25
%T Game Studies' Material Turn
%V 9
%X This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.
@article{apperley_game_2012,
abstract = {This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.},
added-at = {2019-08-29T01:56:31.000+0200},
author = {Apperley, Thomas H. and Jayemane, Darshana},
biburl = {https://www.bibsonomy.org/bibtex/23521c1ccf432d80b8fcb371f4125e11c/jpooley},
interhash = {d370e6af0fdfcaf29badaddacb73b3eb},
intrahash = {3521c1ccf432d80b8fcb371f4125e11c},
journal = {Westminster Papers in Communication and Culture},
keywords = {digital game-studies intellectual interdisciplinarity internalist},
number = 1,
pages = {5--25},
timestamp = {2019-08-29T01:56:31.000+0200},
title = {Game {{Studies}}' {{Material Turn}}},
volume = 9,
year = 2012
}