@achakraborty

Solving the Rubik's Cube Without Human Knowledge

, , , and . (2018)cite arxiv:1805.07470Comment: First three authors contributed equally. Submitted to NIPS 2018.

Abstract

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman proficiency in Go, Chess, and Shogi without human data or domain knowledge. In these environments, a reward is always received at the end of the game, however, for many combinatorial optimization environments, rewards are sparse and episodes are not guaranteed to terminate. We introduce Autodidactic Iteration: a novel reinforcement learning algorithm that is able to teach itself how to solve the Rubik's Cube with no human assistance. Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge.

Description

[1805.07470] Solving the Rubik's Cube Without Human Knowledge

Links and resources

Tags

community

  • @achakraborty
  • @dblp
@achakraborty's tags highlighted