In this article I examine game studies’ role in training students who go on to work in or study the games industry. Using a feminist lens to critique the leaky pipeline metaphor, I discuss how this metaphor assists in a collective amnesia that allows game studies to ignore the larger culture problems associated with games and the industry that makes them. In its place, I offer up Neil deGrasse Tyson’s use of “blood on the tracks” to describe how some people are actively pushed out of our field. As a way forward, I suggest that by reimagining how we teach game studies’ genesis point, it will offer up the potential for a brighter, more diverse future for our field.
%0 Journal Article
%1 doi:10.1080/15295036.2022.2080847
%A Bergstrom, Kelly
%D 2022
%I Routledge
%J Critical Studies in Media Communication
%K feminism game-studies
%N 3
%P 173-180
%R 10.1080/15295036.2022.2080847
%T Ignoring the Blood on the Tracks: Exits and Departures From Game Studies
%U https://doi.org/10.1080/15295036.2022.2080847
%V 39
%X In this article I examine game studies’ role in training students who go on to work in or study the games industry. Using a feminist lens to critique the leaky pipeline metaphor, I discuss how this metaphor assists in a collective amnesia that allows game studies to ignore the larger culture problems associated with games and the industry that makes them. In its place, I offer up Neil deGrasse Tyson’s use of “blood on the tracks” to describe how some people are actively pushed out of our field. As a way forward, I suggest that by reimagining how we teach game studies’ genesis point, it will offer up the potential for a brighter, more diverse future for our field.
@article{doi:10.1080/15295036.2022.2080847,
abstract = {In this article I examine game studies’ role in training students who go on to work in or study the games industry. Using a feminist lens to critique the leaky pipeline metaphor, I discuss how this metaphor assists in a collective amnesia that allows game studies to ignore the larger culture problems associated with games and the industry that makes them. In its place, I offer up Neil deGrasse Tyson’s use of “blood on the tracks” to describe how some people are actively pushed out of our field. As a way forward, I suggest that by reimagining how we teach game studies’ genesis point, it will offer up the potential for a brighter, more diverse future for our field. },
added-at = {2022-08-21T19:14:30.000+0200},
author = {Bergstrom, Kelly},
biburl = {https://www.bibsonomy.org/bibtex/27c33c2dd74943cce162a380a643d776f/jpooley},
doi = {10.1080/15295036.2022.2080847},
eprint = {https://doi.org/10.1080/15295036.2022.2080847},
interhash = {7abde2a4b5b1b5f61f6bde16c087e456},
intrahash = {7c33c2dd74943cce162a380a643d776f},
journal = {Critical Studies in Media Communication},
keywords = {feminism game-studies},
number = 3,
pages = {173-180},
publisher = {Routledge},
timestamp = {2022-08-21T19:14:30.000+0200},
title = {Ignoring the Blood on the Tracks: Exits and Departures From Game Studies},
url = {https://doi.org/10.1080/15295036.2022.2080847},
volume = 39,
year = 2022
}