Narrative is fundamental to the ways we make sense of texts of all kinds because it provides structure and coherence, but it is difficult to see how this works in the context of multimedia interactive learning environments (MILES). We tested our hypotheses about the form and function of narrative in MILES by developing three versions of material on CD-ROM which had different narrative structures and analysed the impact of the different versions on learner behaviour. We present a theoretical framework in which we explain the concepts of narrative guidance and narrative construction and their application to the design of MILES.
%0 Conference Paper
%1 citeulike:516988
%A Plowman, Lydia
%A Luckin, Rosemary
%A Laurillard, Diana
%A Stratfold, Matthew
%A Taylor, Josie
%B CHI '99: Proceedings of the SIGCHI conference on Human factors in computing systems
%C New York, NY, USA
%D 1999
%I ACM Press
%K learning mathgamespatterns multimedia constructionism design narrative
%P 310--317
%R 10.1145/302979.303098
%T Designing multimedia for learning: narrative guidance and narrative construction
%U http://dx.doi.org/10.1145/302979.303098
%X Narrative is fundamental to the ways we make sense of texts of all kinds because it provides structure and coherence, but it is difficult to see how this works in the context of multimedia interactive learning environments (MILES). We tested our hypotheses about the form and function of narrative in MILES by developing three versions of material on CD-ROM which had different narrative structures and analysed the impact of the different versions on learner behaviour. We present a theoretical framework in which we explain the concepts of narrative guidance and narrative construction and their application to the design of MILES.
%@ 0201485591
@inproceedings{citeulike:516988,
abstract = {Narrative is fundamental to the ways we make sense of texts of all kinds because it provides structure and coherence, but it is difficult to see how this works in the context of multimedia interactive learning environments (MILES). We tested our hypotheses about the form and function of narrative in MILES by developing three versions of material on CD-ROM which had different narrative structures and analysed the impact of the different versions on learner behaviour. We present a theoretical framework in which we explain the concepts of narrative guidance and narrative construction and their application to the design of MILES.},
added-at = {2006-06-05T02:47:21.000+0200},
address = {New York, NY, USA},
author = {Plowman, Lydia and Luckin, Rosemary and Laurillard, Diana and Stratfold, Matthew and Taylor, Josie},
biburl = {https://www.bibsonomy.org/bibtex/2b6270871f6f6fc029da044398b37dd22/yish},
booktitle = {CHI '99: Proceedings of the SIGCHI conference on Human factors in computing systems},
citeulike-article-id = {516988},
doi = {10.1145/302979.303098},
interhash = {4ac579b25f86a135be12c9ca8da75f1a},
intrahash = {b6270871f6f6fc029da044398b37dd22},
isbn = {0201485591},
keywords = {learning mathgamespatterns multimedia constructionism design narrative},
pages = {310--317},
priority = {2},
publisher = {ACM Press},
timestamp = {2006-06-05T02:47:21.000+0200},
title = {Designing multimedia for learning: narrative guidance and narrative construction},
url = {http://dx.doi.org/10.1145/302979.303098},
year = 1999
}