Abstract
A modular game engine facilitates development of game technologies and game contents. The latter includes content creation by the player in the form of modding. Based on a requirements analysis to meet the needs of developers, gamers and modders, we present a novel concept for a fully modular game engine. This concept includes a module system, which allows additional code to be loaded at runtime, and various support systems that simplify the use of the engine and the creation of modules. We present a proof-of-concept implementation, underline its fulfillment of the unearthed requirements, and demonstrate its use.
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