EDUCAUSE Quarterly Magazine, Volume 32, Number 1, 2009 By Elizabeth J. Aspden and Louise P. Thorpe Learning environment development has been a key part of the Academic Innovation Team’s remit for a number of years at Sheffield Hallam University (see About Us). Beginning with our research into the impact of e-learning on the student experience in 2002 — and recognizing the way e-learning influenced students’ views of physical spaces — we started to look more closely at the ways in which our students and faculty use on-campus spaces, and at ways in which our environments needed to evolve. A recurring theme that emerged was the importance of serendipitous meetings and the ad hoc use of those "in between" times: in between taught sessions, in between focused study, in between study and home.
Qualcomm ist der weltweit größte Hersteller von Chipsätzen und Software für drahtlose Netzwerke. Der große Erfolg kam für das kalifornische Unternehmen mit der Kommerzialisierung der CDMA-Technologie für den Mobilfunk ab 1990. CDMA steht für „Code Division Multiple Access“ oder Code-Multiplex-Verfahren: Mit ihm können mehrere Datenströme gleichzeitig in einem Frequenzband übertragen werden. Heute wird der Standard, auf dem vor allem Mobilfunknetze der dritten Generation (3G, UMTS) aufbauen, von 308 Netzanbietern in 116 Ländern verwendet.
Mit der Ausbreitung von 4G-Netzen wachsen allerdings die Anforderungen an Qualcomm, seinen Kunden – Handyhersteller und Netzbetreibern – vor allem in neuen Märkten wie China, Indien und Afrika unterschiedlichste Dienste zu ermöglichen. Technology Review sprach mit Qualcomm-Gründer Irwin Jacobs über die Zukunft von CDMA, den Mobilboom in Entwicklungsländern, die Probleme eines begrenzten Frequenzspektrums und die Bedeutung von Augmented Reality für das mobile Netz.
Nesta aula, faremos uma introdução ao Jquery Mobile e o Phonegap que juntos podem fazer um aplicativo para celular. Você pode conseguir o Dreamweaver cs6 dir...
One of the first, lame criticisms of Apple's iPad was that it would only be useful for consuming content, not creating it.
Wrong!
Sure, the iPad is great for reading web pages and watching videos. But it has also become a very potent, very cool device for being creative.
Its creative use cases range from a DJ kit -- that's iPad DJ Rana Sobhany pictured -- to a tool for making amazing illustrations and music.
And app developers and artists are creating new uses all the time. Let us know if we've missed something cool.
S. Dornbush, A. Joshi, Z. Segall, and T. Oates. Proceeding of the 2007 conference on Advances in Ambient Intelligence, page 107--122. Amsterdam, The Netherlands, The Netherlands, IOS Press, (2007)
K. Church, B. Smyth, K. Bradley, and P. Cotter. Proceedings of the 10th international conference on Human computer interaction with mobile devices and services, page 13--22. New York, NY, USA, ACM, (2008)
M. Kamvar, and S. Baluja. CHI '06: Proceedings of the SIGCHI conference on Human Factors in computing systems, page 701--709. New York, NY, USA, ACM Press, (2006)
F. Balagtas-Fernandez, and H. Hussmann. Automated Software Engineering, International Conference on, 0, page 520--524. Los Alamitos, CA, USA, IEEE Computer Society, (2009)
Y. Chang, and C. Fan. Ubiquitous Intelligence Computing and 7th International Conference on Autonomic Trusted Computing (UIC/ATC), 2010 7th International Conference on, page 76-81. (October 2010)
M. Sá, and L. Carriço. Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, page 1--4. Bonn, Germany, ACM, (2009)
M. de Sá, and L. Carriço. MobileHCI '09 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, ACM Press, (2009)
K. Kuppusamy, Senthilraja.R, and G. Aghila. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), 2 (1):
95-104(February 2012)