A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.; Author: David Jeske; Updated: 27 Dec 2014; Section: OpenGL; Chapter: Multimedia; Updated: 27 Dec 2014
Flex Engine is my personal rendering engine which currently supports both Vulkan and OpenGL. It was started in February 2017 as a way for me to better understand how rendering engines work. You can find the entire source code on my GitHub github.com/ajweeks/FlexEngine Follow my progress on this project on my blog at ajweeks.wordpress.com/tag/flex-engine
Cosm is an integrated collection of extensions to Max/MSP/Jitter to assist the construction of navigable, sonified, complex virtual worlds, and has been designed to facilitate use in CAVE-like environments.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..