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%0 Conference Paper
%1 conf/cig/ReisLG15
%A Reis, Willian M. P.
%A Lelis, Levi H. S.
%A Gal, Ya'akov (Kobi)
%B CIG
%D 2015
%I IEEE
%K dblp
%P 99-106
%T Human computation for procedural content generation in platform games.
%U http://dblp.uni-trier.de/db/conf/cig/cig2015.html#ReisLG15
%@ 978-1-4799-8622-4
@inproceedings{conf/cig/ReisLG15,
added-at = {2022-01-03T00:00:00.000+0100},
author = {Reis, Willian M. P. and Lelis, Levi H. S. and Gal, Ya'akov (Kobi)},
biburl = {https://www.bibsonomy.org/bibtex/2e5fb940151d9f7a57d21c2cd3787814a/dblp},
booktitle = {CIG},
crossref = {conf/cig/2015},
ee = {https://doi.org/10.1109/CIG.2015.7317906},
interhash = {76f33e4fd050f1ec938215de41269f58},
intrahash = {e5fb940151d9f7a57d21c2cd3787814a},
isbn = {978-1-4799-8622-4},
keywords = {dblp},
pages = {99-106},
publisher = {IEEE},
timestamp = {2024-04-10T09:18:59.000+0200},
title = {Human computation for procedural content generation in platform games.},
url = {http://dblp.uni-trier.de/db/conf/cig/cig2015.html#ReisLG15},
year = 2015
}