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%0 Journal Article
%1 journals/ijhci/HamariMKJ19
%A Hamari, Juho
%A Malik, Aqdas
%A Koski, Johannes
%A Johri, Aditya
%D 2019
%J Int. J. Hum. Comput. Interact.
%K dblp
%N 9
%P 804-819
%T Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
%U http://dblp.uni-trier.de/db/journals/ijhci/ijhci35.html#HamariMKJ19
%V 35
@article{journals/ijhci/HamariMKJ19,
added-at = {2022-04-09T00:00:00.000+0200},
author = {Hamari, Juho and Malik, Aqdas and Koski, Johannes and Johri, Aditya},
biburl = {https://www.bibsonomy.org/bibtex/294da235cf801c28aa57ae9590d6f68a2/dblp},
ee = {https://doi.org/10.1080/10447318.2018.1497115},
interhash = {affe43b4d75a2d6e1bb8b0ca1efe04e8},
intrahash = {94da235cf801c28aa57ae9590d6f68a2},
journal = {Int. J. Hum. Comput. Interact.},
keywords = {dblp},
number = 9,
pages = {804-819},
timestamp = {2024-04-08T21:41:41.000+0200},
title = {Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?},
url = {http://dblp.uni-trier.de/db/journals/ijhci/ijhci35.html#HamariMKJ19},
volume = 35,
year = 2019
}