@porta

A Non-Modal Approach to Integrating Dialogue and Action

, and . AIIDE 2010: AI and Interactive Digital Entertainment Conference, (2010)

Abstract

We have developed and demonstrated an experimental authoring and run-time tool, called Disco for Games, that supports the creation of games in which dialogue and action are integrated without the need for changing modes. This tool is based on collaborative discourse theory, in which utterances are treated as actions, and has a number of additional benefits including better modeling of interruptions, automatic dialogue generation, plan recognition and automatic failure retry.

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