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Virtual Quidditch: A Challenge Problem for Automatically Programmed Software Agents

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2001 Genetic and Evolutionary Computation Conference Late Breaking Papers, стр. 384--389. San Francisco, California, USA, (9-11 July 2001)

Аннотация

a new challenge problem for the automatic programming of software agents, a virtual version of the quidditch game invented by J. K. Rowling in her best-selling Harry Potter books (Rowling and Grandpre, 1998; Rowling and Whisp, 2001). Good performance in this game requires adaptive control in a complex, heterogeneous, and dynamic 3-dimensional environment. we briefly describe virtual quidditch and the challenges that it presents. A quidditch simulator environment is currently being developed; when it is complete it will be made publicly available. artificial ant and food foraging problems (Bennett, 1996; Bongard, 2000), simulated robotic soccer (Andre and Teller, 1999; Luke, 1998; Salustowicz, Wiering, and Schmidhuber, 1997), high-fidelity flight simulators (Cribbs, 1999), and other dynamic environments.

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