Active Handwritten Character Recognition using Genetic
Programming
A. Teredesai, J. Park, and V. Govindaraju. Genetic Programming, Proceedings of EuroGP'2001, volume 2038 of LNCS, page 371--379. Lake Como, Italy, Springer-Verlag, (18-20 April 2001)
Abstract
This paper is intended to demonstrate the effective
use of genetic programming in handwritten character
recognition. When the resources used by the classifier
increase incrementally and depend on the complexity of
classification task, we term such a classifier as
active. The design and implementation of active
classifiers based on genetic programming principles
becomes very simple and efficient. Genetic Programming
has helped optimize handwritten character recognition
problem in terms of feature set selection. We propose
an implementation with dynamism in pre-processing and
classification of handwritten digit images. This
paradigm will supplement existing methods by providing
better performance in terms of accuracy and processing
time per image for classification. Different levels of
informative detail can be present in image data and our
proposed paradigm helps highlight these information
rich zones. We compare our performance with passive and
active handwritten digit classification schemes that
are based on other pattern recognition techniques.
%0 Conference Paper
%1 teredesai:2001:EuroGP
%A Teredesai, Ankur
%A Park, J.
%A Govindaraju, Venugopal
%B Genetic Programming, Proceedings of EuroGP'2001
%C Lake Como, Italy
%D 2001
%E Miller, Julian F.
%E Tomassini, Marco
%E Lanzi, Pier Luca
%E Ryan, Conor
%E Tettamanzi, Andrea G. B.
%E Langdon, William B.
%I Springer-Verlag
%K Active Character Digit Handwritten Pattern Recognition, algorithms, classification digit genetic programming,
%P 371--379
%T Active Handwritten Character Recognition using Genetic
Programming
%U http://www.springerlink.com/openurl.asp?genre=article&issn=0302-9743&volume=2038&spage=371
%V 2038
%X This paper is intended to demonstrate the effective
use of genetic programming in handwritten character
recognition. When the resources used by the classifier
increase incrementally and depend on the complexity of
classification task, we term such a classifier as
active. The design and implementation of active
classifiers based on genetic programming principles
becomes very simple and efficient. Genetic Programming
has helped optimize handwritten character recognition
problem in terms of feature set selection. We propose
an implementation with dynamism in pre-processing and
classification of handwritten digit images. This
paradigm will supplement existing methods by providing
better performance in terms of accuracy and processing
time per image for classification. Different levels of
informative detail can be present in image data and our
proposed paradigm helps highlight these information
rich zones. We compare our performance with passive and
active handwritten digit classification schemes that
are based on other pattern recognition techniques.
%@ 3-540-41899-7
@inproceedings{teredesai:2001:EuroGP,
abstract = {This paper is intended to demonstrate the effective
use of genetic programming in handwritten character
recognition. When the resources used by the classifier
increase incrementally and depend on the complexity of
classification task, we term such a classifier as
active. The design and implementation of active
classifiers based on genetic programming principles
becomes very simple and efficient. Genetic Programming
has helped optimize handwritten character recognition
problem in terms of feature set selection. We propose
an implementation with dynamism in pre-processing and
classification of handwritten digit images. This
paradigm will supplement existing methods by providing
better performance in terms of accuracy and processing
time per image for classification. Different levels of
informative detail can be present in image data and our
proposed paradigm helps highlight these information
rich zones. We compare our performance with passive and
active handwritten digit classification schemes that
are based on other pattern recognition techniques.},
added-at = {2008-06-19T17:46:40.000+0200},
address = {Lake Como, Italy},
author = {Teredesai, Ankur and Park, J. and Govindaraju, Venugopal},
biburl = {https://www.bibsonomy.org/bibtex/2a7b6dca621ef5b82ab7a2e7ed524061a/brazovayeye},
booktitle = {Genetic Programming, Proceedings of EuroGP'2001},
editor = {Miller, Julian F. and Tomassini, Marco and Lanzi, Pier Luca and Ryan, Conor and Tettamanzi, Andrea G. B. and Langdon, William B.},
interhash = {85789aac9d0dca87ac9a9aa3aa1e5727},
intrahash = {a7b6dca621ef5b82ab7a2e7ed524061a},
isbn = {3-540-41899-7},
keywords = {Active Character Digit Handwritten Pattern Recognition, algorithms, classification digit genetic programming,},
month = {18-20 April},
notes = {EuroGP'2001, part of \cite{miller:2001:gp}},
organisation = {EvoNET},
pages = {371--379},
publisher = {Springer-Verlag},
publisher_address = {Berlin},
series = {LNCS},
size = {10 pages},
timestamp = {2008-06-19T17:53:04.000+0200},
title = {Active Handwritten Character Recognition using Genetic
Programming},
url = {http://www.springerlink.com/openurl.asp?genre=article&issn=0302-9743&volume=2038&spage=371},
volume = 2038,
year = 2001
}