Abstract
This paper discusses a computer model of living
organisms and the ecology they exist in called
PolyWorld. PolyWorld attempts to bring together all the
principle components of real living systems into a
single artificial (man-made) living system. PolyWorld
brings together biologically motivated genetics, simple
simulated physiologies and metabolisms, Hebbian
learning in arbitrary neural network architectures, a
visual perceptive mechanism, and a suite of primitive
behaviors in artificial organisms grounded in an
ecology just complex enough to foster speciation and
inter-species competition. Predation, mimicry, sexual
reproduction, and even communication are all supported
in a straightforward fashion. The resulting survival
strategies, both individual and group, are purely
emergent, as are the functionalities embodied in their
neural network &\#034;brains&\#034;. Complex
behaviors resulting from the simulated neural activity
are unpredictable, and change as natural selection acts
over multiple generations. In many ways, PolyWorld may
be thought of as a sort of electronic primordial soup
experiment, in the vein of Urey and Miller&\#039;s
33 classic experiment, only commencing at a much
higher level of organization. While one could claim
that Urey and Miller really just threw a bunch of
ingredients in a pot and watched to see what happened,
the reason these men made a contribution to science
rather than ratatouille is that they put the right
ingredients in the right pot ... and watched to see
what happened. Here we start with software-coded
genetics and various simple nerve cells
(lightsensitive, motor, and unspecified neuronal) as
the ingredients, and place them in a competitive
ecological crucible which subjects them to an
internally consistent physics and the process of
natural selectio...
Users
Please
log in to take part in the discussion (add own reviews or comments).