Incollection,

Thinking with sketches

, and .
1, (2009)

Abstract

DESIGNERS sketch. One reason they sketch is that they design things that can be seen. A sketch can resemble what the designer wants to create. Unlike the contents of the imagination, a sketch can be seen. Thus, sketches serve to amplify a designer’s imagination and relieve limited-capacity working memory. Sketches map on paper things that exist in the world or the imagination and the relations among them, spatial or abstract, to elements and relations on paper: a natural mapping. They can be used to convey concepts that are literally spatial, such as objects, buildings, and environments, as well as concepts that are metaphorically spatial, such as information systems, organization charts, and family trees. Models can convey objects and spaces as well, perhaps more so than sketches, since models are three-dimensional. Both have a place in design. Early in the design process, sketches have advantages over models, especially when the designer is considering many alternatives, which may be vague or partial. Sketches are just that, sketchy; for example, they can represent incomplete objects as blobs, or incomplete connections as wavy lines, so that a designer can consider general configurations before committing to particular connections and specific shapes. Models demand completeness.

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