In this sequel to his classic <I>Mindstorms</I>, Papert, the inventor of the programming language LOGO, explains how computers have the potential to revolutionize education.
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%0 Book
%1 citeulike:421624
%A Papert, Seymour
%D 1994
%I Basic Books
%K learning mathgamespatterns programming constructionism education logo school
%T The Children's Machine: Rethinking School in the Age of the Computer
%U http://www.amazon.fr/exec/obidos/ASIN/0465010636/citeulike04-21
%X In this sequel to his classic <I>Mindstorms</I>, Papert, the inventor of the programming language LOGO, explains how computers have the potential to revolutionize education.
%@ 0465010636
@book{citeulike:421624,
abstract = {{In this sequel to his classic <I>Mindstorms</I>, Papert, the inventor of the programming language LOGO, explains how computers have the potential to revolutionize education. }},
added-at = {2006-06-05T02:47:21.000+0200},
author = {Papert, Seymour},
biburl = {https://www.bibsonomy.org/bibtex/2e222e5ea5a75c38520eb6b79bb31be98/yish},
citeulike-article-id = {421624},
howpublished = {Paperback},
interhash = {8a7f8e53ca85e5c2aea1f0c085b29c99},
intrahash = {e222e5ea5a75c38520eb6b79bb31be98},
isbn = {0465010636},
keywords = {learning mathgamespatterns programming constructionism education logo school},
month = {June},
priority = {2},
publisher = {{Basic Books}},
timestamp = {2006-06-05T02:47:21.000+0200},
title = {The Children's Machine: Rethinking School in the Age of the Computer},
url = {http://www.amazon.fr/exec/obidos/ASIN/0465010636/citeulike04-21},
year = 1994
}