When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.
a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation.
A Flash Puzzle Platformer. The game was developed as a part of a project course at Chalmers University of Technology, Gothenburg. Cool music and interesting concept.
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 12 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules.
a framework for developing games. Open source extendable, object-oriented game engine written in C++engine with cross-platform plugin-based architecture.
a open game platform with easy-to-use creation tools. Games created for Mokoi are platform agnostic, giving them the ability to be played on any device.
web page dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page in December 2008 have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game.
a free retro online multiplayer shooter game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag.