This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time application
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal
K. Anjyo, H. Ochiai, and B. Barsky. Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging Morgan & Claypool Publishers, (2017)