"Five-day weeks of eight-hour days maximize long-term output in every industry that has been studied over the past century. What makes us think that our [IT] industry is somehow exempt from this rule?"
By James Turner. Every programming language has its strengths...and its weaknesses. We identify five tasks for which perl is ideally suited, and four that...well, really, shouldn't you choose something else?
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.