This page contains scenarios and house rules for Axis and Allies. A list of more then 80 A&A sites is included. There is also a section for expansions and the precessor of the MB game: NOVA Axis and Allies. Scenarios for the CD-ROM can be downloaded.
The object of the game is to build tunnels to bombs and bring them back to your home base. It's a LOT of fun The bombs have various effects hidden on their base. The tunnels are built through tile laying, so each player (best played with four) digs furioulsy from his manhole in the corner towards the bombs, hoping to reach 'em first. If you connect tunnels, then you'll be able to try to steal another player's bomb before he brings it home. The basic turn goes like this: First, you move your pawn to another tunnel tile. Second, if you ended up or started on a bomb, test (with a special die) to see if it blows up. Third, draw a tunnel tile (you have a hand of four) and play one. Finally, if you get a bomb home safely, read its message. In addition to the tunnel tiles, there are white, black and grey spy tiles. They are used to block tunnel tiles (each tunnel tile has a little black or white spy drawn in its middle, so you can play a White Spy only on black tunnel tiles and vice-versa; the Grey Spy can be played on either). ---- It's the only game published for zero players (one part of the backside of the board is named for the 0-player-game and it is mentioned in the rule book too) - it's a MAD game
A Simpsons branded party game with a strong truth or dare flavor. The winner is the player with the lowest score at the end of the game. Players select a Simpsons character for a pawn and place it on the board. They are given $20 in fake money and 10 junkfood tokens as well as the give character cards matching the pawn they selected. Players take turns using the spinner to decide actions and movement. Moving into a new square triggers the action described on the square, in addition to any action the spinner dictated. Typical actions are giving away money or junkfood tokens to other players, recieving money or junkfood tokens from other players, and swapping money or junkfood tokens with another player. Special actions are the question spaces on the board. When a player lands on one they must read the next question on the current question card, write down their answer, and pick one of the other players to guess the written answer. If they guess correctly, they turn one of their character cards face down; if they guess incorrectly, then the current player turns one of the his/her character cards face down. Some sample questions: "True or False: I'd rather watch a horror movie than a sentimental drama." "What's my favorite movie?" "Has a dog ever chased me?"When one player has turned all five character cards face down, the game is over. Players with faceup character cards remaining must add three points per card to their point total (sum of junkfood and money). The player with the lowest score wins.
Here you will find tips on making your own games, links to websites that offer free print-and-play games, and any other general info that could come in handy to anyone who would like to make homemade games.