CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).
J. Berner, P. Grohs, G. Kutyniok, and P. Petersen. (2021)cite arxiv:2105.04026Comment: This review paper will appear as a book chapter in the book "Theory of Deep Learning" by Cambridge University Press.
K. Stelzner, K. Kersting, and A. Kosiorek. (2021)cite arxiv:2104.01148Comment: 15 pages, 3 figures. For project page with videos, see http://stelzner.github.io/obsurf/.