Recent studies have shown that vision transformer (ViT) models can attain better results than most state-of-the-art convolutional neural networks (CNNs) across various image recognition tasks, and can do so while using considerably fewer computational resources. This has led some researchers to propose ViTs could replace CNNs in this field.However, despite their promising performance, ViTs areContinue Reading
In this article, we will try to understand where On-Policy learning, Off-policy learning and offline learning algorithms fundamentally differ. Though there is a fair amount of intimidating jargon in…
This is a PyTorch implementation/tutorial of Deep Q Networks (DQN) from paper Playing Atari with Deep Reinforcement Learning. This includes dueling network architecture, a prioritized replay buffer and double-Q-network training.
In Q-Learning, we represent the Q-value as a table. However, in many real-world problems, there are enormous state and/or action spaces and tabular representation is insufficient. For instance…
When the agent interacts with the environment, the sequence of experienced tuples can be highly correlated. The naive Q-Learning algorithm that learns from each of these experience tuples in…
Hi Geeks, welcome to Part-3 of our Reinforcement Learning Series. In the last two blogs, we covered some basic concepts in RL and also studied the multi-armed bandit problem and its solution methods…
GPUs are designed to do many things well, but drawing transparent 3D objects is not one of them. Opacity doesn't commute so that the order in which you draw surfaces makes a big difference. Of course simple additive blending does commute, but it's not really what we think of as "transparent objects". The simplest way to draw transparent objects is from back to front via the painter's algorithm. In this approach we sort geometry and draw only from back to front. This requires sorting triangles, which, in add
While implementing a quick toy example of Crane and Sawhney's really great Monte Carlo Geometry Processing paper, the question arose about whether a quick function I grabbed from The Internet to equally distribute points on a sphere was correct or not. Since it's absolutely the crux of the method, this is an important question! This notebook performs a rather unscientific check for equal distribution of points on the surface of a sphere. It uses the first algorithm from MathWorld: Sphere Point Picking. Foll