My name is Daniel Holden. I'm a researcher at Ubisoft Montreal using Machine Learning for character animation and other applications. I'm also a Digital Artist and Writer. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
The purpose of AI Magazine is to disseminate timely and informative articles that represent the current state of the art in AI and to keep its readers posted on AAAI-related matters. The articles are selected for appeal to readers engaged in research and
Unlike task-specific algorithms, Deep Learning is a part of Machine Learning family based on learning data representations. With massive amounts of computational power, machines can now recognize…
- ARM Research
- Hound: Causal Learning for Datacenter-scale Straggler Diagnosis
- Adaptive Resource Management for Mobile CMPs through Self-awareness
- On-the-fly deterministic binary filters and other on-going work in Machine Learning Systems
- Managed Modularity for Deep Neural Networks