The authors present the experiences at the Electronic Visualization Laboratory (EVL) in introducing computational scientists to the use of virtual reality as a research tool. They describe the virtual environment, the CAVE. They then describe several applications currently being developed at EVL using the CAVE and conclude with a discussion on possible research paths to follow in making virtual reality an effective tool for visualization.<<ETX>></ETX>
Description
Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment | IEEE Conference Publication | IEEE Xplore
%0 Conference Paper
%1 cruzneira1993scientists
%A Cruz-Neira, C.
%A Leigh, J.
%A Papka, M.
%A Barnes, C.
%A Cohen, S.M.
%A Das, S.
%A Engelmann, R.
%A Hudson, R.
%A Roy, T.
%A Siegel, L.
%A Vasilakis, C.
%A DeFanti, T.A.
%A Sandin, D.J.
%B Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium
%D 1993
%K analytics application immersive visualization
%P 59-66
%R 10.1109/VRAIS.1993.378262
%T Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment
%U https://ieeexplore.ieee.org/abstract/document/378262
%X The authors present the experiences at the Electronic Visualization Laboratory (EVL) in introducing computational scientists to the use of virtual reality as a research tool. They describe the virtual environment, the CAVE. They then describe several applications currently being developed at EVL using the CAVE and conclude with a discussion on possible research paths to follow in making virtual reality an effective tool for visualization.<<ETX>></ETX>
@inproceedings{cruzneira1993scientists,
abstract = {The authors present the experiences at the Electronic Visualization Laboratory (EVL) in introducing computational scientists to the use of virtual reality as a research tool. They describe the virtual environment, the CAVE. They then describe several applications currently being developed at EVL using the CAVE and conclude with a discussion on possible research paths to follow in making virtual reality an effective tool for visualization.<<ETX>></ETX>},
added-at = {2022-03-04T14:58:35.000+0100},
author = {Cruz-Neira, C. and Leigh, J. and Papka, M. and Barnes, C. and Cohen, S.M. and Das, S. and Engelmann, R. and Hudson, R. and Roy, T. and Siegel, L. and Vasilakis, C. and DeFanti, T.A. and Sandin, D.J.},
biburl = {https://www.bibsonomy.org/bibtex/234a2fe5e0d5f9ec9bc355025485c12b5/abernstetter},
booktitle = {Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium},
description = {Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment | IEEE Conference Publication | IEEE Xplore},
doi = {10.1109/VRAIS.1993.378262},
interhash = {40a0b3aa46ce26721f1ad79b4fd1b012},
intrahash = {34a2fe5e0d5f9ec9bc355025485c12b5},
keywords = {analytics application immersive visualization},
month = oct,
pages = {59-66},
timestamp = {2022-03-04T14:58:35.000+0100},
title = {Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment},
url = {https://ieeexplore.ieee.org/abstract/document/378262},
year = 1993
}