Almost everyone uses information and communication technology in some capacity every day across a wide range of industries. All individuals, including those with varied disabilities and health issues, should have access to ICTs. The studies summarized in this article are part of a growing body of research that shows how playing games can foster empathy in the fields of special education and healthcare.
%0 Journal Article
%1 chara_papoutsi_2024_10624009
%A Papoutsi, Chara
%D 2024
%J Global Journal of Engineering and Technology Advances
%K Digital Technologies
%N 2
%P 057–064
%R 10.30574/gjeta.2023.16.2.0133
%T The role of digital games for sensitive social groups to foster empathy
%U https://gjeta.com/content/role-digital-games-sensitive-social-groups-foster-empathy
%V 16
%X Almost everyone uses information and communication technology in some capacity every day across a wide range of industries. All individuals, including those with varied disabilities and health issues, should have access to ICTs. The studies summarized in this article are part of a growing body of research that shows how playing games can foster empathy in the fields of special education and healthcare.
@article{chara_papoutsi_2024_10624009,
abstract = {Almost everyone uses information and communication technology in some capacity every day across a wide range of industries. All individuals, including those with varied disabilities and health issues, should have access to ICTs. The studies summarized in this article are part of a growing body of research that shows how playing games can foster empathy in the fields of special education and healthcare.},
added-at = {2024-03-16T05:28:12.000+0100},
author = {Papoutsi, Chara},
biburl = {https://www.bibsonomy.org/bibtex/23153495c474072985be37f6e0646da73/gjetajournal},
doi = {10.30574/gjeta.2023.16.2.0133},
interhash = {73dca3c9741b55e7a85df311f3130d9c},
intrahash = {3153495c474072985be37f6e0646da73},
issn = {2582-5003},
journal = {{Global Journal of Engineering and Technology Advances}},
keywords = {Digital Technologies},
month = feb,
number = 2,
pages = {057–064},
timestamp = {2024-03-16T05:28:12.000+0100},
title = {The role of digital games for sensitive social groups to foster empathy},
url = {https://gjeta.com/content/role-digital-games-sensitive-social-groups-foster-empathy},
volume = 16,
year = 2024
}