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Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development &amp$\mathsemicolon$ Design, , and . Proceedings of the 18th International Conference on the Foundations of Digital Games, ACM, (April 2023)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Towards EEG-based eye-tracking for interaction design in head-mounted devices., , and . ICCE-Berlin, page 227-232. IEEE, (2017)The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Empathy & Information: Ingredients for a Children's Game on Diabetes., and . VS-GAMES, page 1-2. IEEE, (2019)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)Special issue on self-organised construction., , and . Swarm Intelligence, 12 (2): 97-99 (2018)Self-organized middle-out abstraction of complexity, and . Awareness: Self-Awareness in Autonomic Systems, (June 2013)Teaching bacteria how to dance, , , and . Synthetic Biology, IET, (2007)Decentralised trust-management inspired by ant pheromones, , , , , and . International Journal of Mobile Network Design and Innovation, 7 (1): 46--55 (2017)