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EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only)., , , , , , и . SIGCSE, стр. 1076. ACM, (2018)Evaluation and assessment for improving CS teacher effectiveness., , , , , , , и . Inroads, 11 (4): 35-41 (2020)Designing for learning by creating.. Int. J. Child Comput. Interact., (2017)Designing for Student-Directedness: How K-12 Teachers Utilize Peers to Support Projects., , , и . ACM Trans. Comput. Educ., 22 (2): 10:1-10:18 (2022)CSCW and education: viewing education as a site of work practice., , , , , и . CSCW Companion, стр. 333-336. ACM, (2013)Scratch: Programming for All, , , , , , , , , и 1 other автор(ы). Communications of the ACM, 52 (11): 60--67 (2009)Bringing Grades K-5 to the Mainstream of Computer Science Education., , , , , и . SIGCSE, стр. 671-672. ACM, (2015)Scaffolding ecosystems science practice by blending immersive environments and computational modeling., , , , , , и . Br. J. Educ. Technol., 50 (5): 2181-2202 (2019)Design of an Agent-Based Visual Programming Tool for Elementary Ecosystem Science Learning., , , и . ICER, стр. 309. ACM, (2019)Facilitating Change: A Study of Supporting Teacher Learning., и . ICLS, International Society of the Learning Sciences, (2020)