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Forms of Emergent Collaboration in Maker-Based Learning.

, , and . ICLS, International Society of the Learning Sciences, (2018)

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Becoming Together: Creating and Looking at Collaborations as Learning Products., , , , , , , and . ICLS, International Society of the Learning Sciences, (2020)Forms of Emergent Collaboration in Maker-Based Learning., , and . ICLS, International Society of the Learning Sciences, (2018)Digital art-making as a representational process.. ICLS (1), page 412-419. International Society of the Learning Sciences / ACM DL, (2010)Identity and Digital Media Production in the College Classroom., and . ICLS, International Society of the Learning Sciences, (2012)The CSCL 2013 Doctoral Consortium., , , , , and . CSCL (2), page 466. International Society of the Learning Sciences, LuLu, Amazon, (2013)Reality television, fan behavior, and online communities of practice.. CSCL, page 244-246. International Society of the Learning Sciences / ACM DL, (2007)Assessment in Hands-On Library Learning Spaces., , , , , , , , , and 1 other author(s). ICLS, International Society of the Learning Sciences, (2020)The Role of Asynchronous Digital Feedback in Youth Maker Projects., , and . CSCL, International Society of the Learning Sciences, (2019)Connected Making: Designing for Youth Learning in Online Maker Communities In and Out of Schools., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2016)Fantasy Baseball: The Case for Competitive Fandom., and . Games Cult., 3 (3-4): 286-308 (2008)