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StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth.

, , , , and . CHI, page 1-14. ACM, (2020)

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StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses Using Wearable Straps., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 134:1-134:26 (2022)ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications., , , , and . J. Comput. Inf. Sci. Eng., (March 2024)Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training., , , , , , , , , and . CHI, page 566:1-566:21. ACM, (2022)VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop., , , , , , and . CHI Extended Abstracts, page 289:1-289:7. ACM, (2021)ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality., , , , , and . CHI, page 65:1-65:18. ACM, (2022)EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration., , , , , , , and . ISMAR, page 326-335. IEEE, (2022)The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans., , , , , , , and . J. Comput. Inf. Sci. Eng., (March 2024)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth., , , , and . CHI, page 1-14. ACM, (2020)