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MetaCricket: A designer's kit for making computational devices.

, , and . IBM Syst. J., 39 (3&4): 795-815 (2000)

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Programming Revisited - The Educational Value of Computer Programming., , , , , , and . ICLS, International Society of the Learning Sciences, (2004)History of Logo., , , , , , , and . Proc. ACM Program. Lang., 4 (HOPL): 79:1-79:66 (2020)A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities, , , , , and . (2003)Scratch: Programming for All, , , , , , , , , and 1 other author(s). Communications of the ACM, 52 (11): 60--67 (2009)Visualizing a classic CPU in action: the 6502., , and . SIGGRAPH Talks, ACM, (2010)Meme tags and community mirrors: moving from conferences to collaboration, , , , , and . Proc. Conf. on Computer-Supported Collaborative Work (CSCW), page 159-168. Seattle, WA, ACM Press, (1998)MetaCricket: A designer's kit for making computational devices., , and . IBM Syst. J., 39 (3&4): 795-815 (2000)The Effect of Social Interaction on Economic Transactions: Evidence from Changes in Two Retail Formats., , , and . Manag. Sci., 61 (12): 2963-2981 (2015)Churn, Baby, Churn: Strategic Dynamics Among Dominant and Fringe Firms in a Segmented Industry., and . Manag. Sci., 53 (4): 632-650 (2007)Firm Survival and Industry Evolution in Vertically Related Populations., and . Manag. Sci., 58 (9): 1632-1650 (2012)