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Cultural Value Resonance in Folktales: A Transformer-Based Analysis with the World Value Corpus.

, , , , , , , and . SBP-BRiMS, volume 13558 of Lecture Notes in Computer Science, page 209-218. Springer, (2022)

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Cultural Value Resonance in Folktales: A Transformer-Based Analysis with the World Value Corpus., , , , , , , and . SBP-BRiMS, volume 13558 of Lecture Notes in Computer Science, page 209-218. Springer, (2022)Fricative Phoneme Detection Using Deep Neural Networks and its Comparison to Traditional Methods., , , , , and . Interspeech, page 51-55. ISCA, (2021)Learning Combinatory Categorial Grammars for Plan Recognition., and . AAAI, page 3007-3014. AAAI Press, (2018)Modeling Player Knowledge in a Parallel Programming Educational Game., , , , , and . IEEE Trans. Games, 14 (1): 64-75 (2022)Mapping a Plurality of Explanations with NLP: A Case Study of Mothers and Health Workers in India., , , , , , , , , and 1 other author(s). CogSci, cognitivesciencesociety.org, (2023)Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings., and . CoG, page 160-167. IEEE, (2020)Torrent-Based Dissemination in Infrastructure-Less Wireless Networks., , , , , , and . J. Cyber Secur. Mobil., 4 (1): 1-22 (2015)Tracing Player Knowledge in a Parallel Programming Educational Game., , , , , and . CoRR, (2019)Building Helpful Virtual Agents Using Plan Recognition and Planning., , , , , and . AIIDE, page 162-168. AAAI Press, (2016)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)