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Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios., , , , , и . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-28 (2022)Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays., , , , , , и . CHI, стр. 310. ACM, (2018)Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration., , , , , , и . CHI, стр. 364:1-364:18. ACM, (2023)In-vehicle Performance and Distraction for Midair and Touch Directional Gestures., , , , , и . CHI, стр. 316:1-316:13. ACM, (2023)Is Really NACK Protocol Secure to Be Employed in MANETs?, , , , , и . CSE, стр. 1644-1647. IEEE Computer Society, (2014)Using guessability framework: age-related differences in hand gesture interaction., , , , и . AH, стр. 24:1-24:2. ACM, (2020)G-Sparks: Glanceable Sparklines on Smartwatches., , , , , и . Graphics Interface, стр. 23:1-23:9. Canadian Human-Computer Communications Society / ACM, (2019)Large Language User Interfaces: Voice Interactive User Interfaces powered by LLMs., , и . CoRR, (2024)Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?, , , , , , и . VRST, стр. 10:1-10:9. ACM, (2018)BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion., , , , , и . CHI, стр. 501:1-501:13. ACM, (2021)