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Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles., и . GenderIT, стр. 9-16. ACM, (2015)Software by Kids for Kids.. Commun. ACM, 39 (4): 38-39 (1996)A Crafts-Oriented Approach to Computing in High School: Introducing Computational Concepts, Practices, and Perspectives with Electronic Textiles., , , , , и . TOCE, 14 (1): 1:1-1:20 (2014)Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs., , и . FabLearn, стр. 82-85. ACM, (2016)Youth as media art designers: workshops for creative coding., и . IDC, стр. 137-140. ACM, (2008)Collaborative Coding and Composing of JazzHands: Integrating the Learning of Advanced Computational Concepts with Electronic Textiles to Make Music Wearables., , , , и . SIGCSE, стр. 1274. ACM, (2019)Correction to: Computational Thinking as a Social Movement., и . Künstliche Intell., 36 (2): 185 (2022)From theory bias to theory dialogue: embracing cognitive, situated, and critical framings of computational thinking in K-12 CS education., , и . Inroads, 11 (1): 44-53 (2020)Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices., и . Games Cult., 5 (1): 88-115 (2010)Beyond Freedom of Movement: Boys Play in a Tween Virtual World., и . Games Cult., 7 (4): 281-304 (2012)