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Scouting for Learning: Surfacing Opportunities and Challenges Through a Mobile Diary Study., , и . ICLS, International Society of the Learning Sciences, (2020)Continuing motivation for game design., , , и . CHI Extended Abstracts, стр. 2735-2740. ACM, (2007)Digital youth network: fusing school and after-school contexts to develop youth's new media literacies., , и . ICLS (3), стр. 113-114. International Society of the Learning Sciences, (2008)Assessment in Hands-On Library Learning Spaces., , , , , , , , , и 1 other автор(ы). ICLS, International Society of the Learning Sciences, (2020)Community Conversations: A Model for Community-Driven Design of Learning Ecosystems with Geospatial Technologies., , , , и . ICLS, International Society of the Learning Sciences, (2020)Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities., , , , , , , , , и 2 other автор(ы). ICLS, International Society of the Learning Sciences, (2006)Assisting and assessing the development of technological fluencies: insights from a project-based approach to teaching computer science., , , , и . CSCL, стр. 668-669. International Society of the Learning Sciences, (2002)Equity and the Development of Technological Fluency., , , , , , , , , и . ICLS, International Society of the Learning Sciences, (2004)Predictors of creative computing participation and profiles of experience in two Silicon Valley middle schools., , , и . Comput. Educ., 54 (1): 178-189 (2010)Exploring the Use of Interactive Narratives to Engage Inner-City Girls in Computational Activities, , , и . Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), стр. 1--4. (2016)doi: 10.1109/RESPECT.2016.7836168.