This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts for the purpose of engagement, has become a hot topic in the recent years. However, there's also a cautionary tale to be extracted from Gartner's reports on the topic: many gamification-based solutions fail because, mostly, they have been created on a whim, or mixing bits and pieces from game components, without a clear and formal design process. The application of a definite design framework aims to be a path to success. Therefore, before starting the gamification of a process, it is very important to know which frameworks or methods exist and their main characteristics. The present review synthesizes the process of gamification design for a successful engagement experience. This review categorizes existing approaches and provides an assessment of their main features, which may prove invaluable to developers of gamified solutions at different levels and scopes.
%0 Conference Paper
%1 7295760
%A Mora, Alberto
%A Riera, Daniel
%A Gonzalez, Carina
%A Arnedo-Moreno, Joan
%B 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)
%D 2015
%K design frameworks gamification patterns review
%P 1-8
%R 10.1109/VS-GAMES.2015.7295760
%T A Literature Review of Gamification Design Frameworks
%U https://ieeexplore.ieee.org/abstract/document/7295760
%X This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts for the purpose of engagement, has become a hot topic in the recent years. However, there's also a cautionary tale to be extracted from Gartner's reports on the topic: many gamification-based solutions fail because, mostly, they have been created on a whim, or mixing bits and pieces from game components, without a clear and formal design process. The application of a definite design framework aims to be a path to success. Therefore, before starting the gamification of a process, it is very important to know which frameworks or methods exist and their main characteristics. The present review synthesizes the process of gamification design for a successful engagement experience. This review categorizes existing approaches and provides an assessment of their main features, which may prove invaluable to developers of gamified solutions at different levels and scopes.
@inproceedings{7295760,
abstract = {This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts for the purpose of engagement, has become a hot topic in the recent years. However, there's also a cautionary tale to be extracted from Gartner's reports on the topic: many gamification-based solutions fail because, mostly, they have been created on a whim, or mixing bits and pieces from game components, without a clear and formal design process. The application of a definite design framework aims to be a path to success. Therefore, before starting the gamification of a process, it is very important to know which frameworks or methods exist and their main characteristics. The present review synthesizes the process of gamification design for a successful engagement experience. This review categorizes existing approaches and provides an assessment of their main features, which may prove invaluable to developers of gamified solutions at different levels and scopes.},
added-at = {2022-02-21T07:57:13.000+0100},
author = {Mora, Alberto and Riera, Daniel and Gonzalez, Carina and Arnedo-Moreno, Joan},
biburl = {https://www.bibsonomy.org/bibtex/2343780b055a1c9baefa36330e93c29cb/yish},
booktitle = {2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)},
doi = {10.1109/VS-GAMES.2015.7295760},
interhash = {b98a89e6e677b0cf8895dd61b934fb88},
intrahash = {343780b055a1c9baefa36330e93c29cb},
keywords = {design frameworks gamification patterns review},
month = {Sep.},
pages = {1-8},
timestamp = {2022-02-21T07:57:13.000+0100},
title = {A Literature Review of Gamification Design Frameworks},
url = {https://ieeexplore.ieee.org/abstract/document/7295760},
year = 2015
}