Abstract
Scripts are pedagogical methods for triggering productive interactions during computer-supported collaborative learning. SWISH is a pedagogical design model for constructing scripts: it articulates the nature of
expected interactions to the nature of task division enforced by the script. This model is applied to mobile
learning: different task divisions are supported by a distributed simulation environment, in which the client
runs on mobile phones or PDAs. This contribution maps the computational architecture of the learning
environment to a model of collaborative learning
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