Аннотация
This paper describes using the digital dome theater as an Immersive Interactive Learning Lab (I2L2) for teaching K-12 STEM curricula. The I2L2 integrates several important aspects of education practice and theory for advancing shared 3D virtual environments as tools for inquiry and discovery learning. We describe our findings from different implementations of a new interactive game, the Ghosts of Tikal. Findings indicate that students’ learning of conceptual information is enhanced in the I2L2 environment and that interactive games having a rich suite of content can readily be adapted to learners of varying needs and abilities.
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