Inproceedings,

Saving computational effort in genetic programming by means of plagues

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Proceedings of the 2003 Congress on Evolutionary Computation CEC2003, page 2042--2049. Canberra, IEEE Press, (8-12 December 2003)

Abstract

A new technique for saving computing resources when using Genetic Programming is presented in this work. Instead of directly fighting bloat -the main factor explaining the large computational cost required for the evaluation of generations- by acting on individuals, we apply a new operator to the whole population: the plague. By removing some individuals every generation, we compensate for the increase in size of individuals, thus saving computing time when looking for solutions.

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