The illusion of virtual body ownership (VBO) plays a critical role in virtual reality (VR). VR applications provide a broad design space which includes contextual aspects of the virtual surroundings as well as user-driven deliberate choices of their appearance in VR potentially influencing VBO and other well-known effects of VR. We propose a protocol for an experiment to investigate the influence of deliberateness and context-match on VBO and presence. In a first study, we found significant interactions with the environment. Based on our results we derive recommendations for future experiments.
%0 Conference Paper
%1 bartl2021selfavatars
%A Bartl, Andrea
%A Jung, Sungchul
%A Kullmann, Peter
%A Wenninger, Stephan
%A Achenbach, Jascha
%A Wolf, Erik
%A Schell, Christian
%A Lindeman, Robert W.
%A Botsch, Mario
%A Latoschik, Marc Erich
%B 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
%D 2021
%K emlab ewolf myown vitras
%P 565-566
%R 10.1109/VRW52623.2021.00165
%T Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match
%U https://downloads.hci.informatik.uni-wuerzburg.de/2021-ieeevr-deliberateness-contextmatch-poster-preprint.pdf
%X The illusion of virtual body ownership (VBO) plays a critical role in virtual reality (VR). VR applications provide a broad design space which includes contextual aspects of the virtual surroundings as well as user-driven deliberate choices of their appearance in VR potentially influencing VBO and other well-known effects of VR. We propose a protocol for an experiment to investigate the influence of deliberateness and context-match on VBO and presence. In a first study, we found significant interactions with the environment. Based on our results we derive recommendations for future experiments.
@inproceedings{bartl2021selfavatars,
abstract = {The illusion of virtual body ownership (VBO) plays a critical role in virtual reality (VR). VR applications provide a broad design space which includes contextual aspects of the virtual surroundings as well as user-driven deliberate choices of their appearance in VR potentially influencing VBO and other well-known effects of VR. We propose a protocol for an experiment to investigate the influence of deliberateness and context-match on VBO and presence. In a first study, we found significant interactions with the environment. Based on our results we derive recommendations for future experiments.},
added-at = {2021-02-11T14:33:12.000+0100},
author = {Bartl, Andrea and Jung, Sungchul and Kullmann, Peter and Wenninger, Stephan and Achenbach, Jascha and Wolf, Erik and Schell, Christian and Lindeman, Robert W. and Botsch, Mario and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/241e240f0eda607a8e1b4fe36a75c1847/hci-uwb},
booktitle = {2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
doi = {10.1109/VRW52623.2021.00165},
interhash = {2e205d3ea1d83e79b232a1c579cdcf3f},
intrahash = {41e240f0eda607a8e1b4fe36a75c1847},
keywords = {emlab ewolf myown vitras},
pages = {565-566},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2021-ieeevr-deliberateness-contextmatch-poster-preprint.pdf},
year = 2021
}