Abstract
The challenge of ad-hoc computing is to find the way
of taking advantage of spare cycles in an efficient way
that takes into account all capabilities of the devices
and interconnections available to them. In this paper
we explore distributed evolutionary computation based
on the Ruby on Rails framework, which overlays a
Model-View-Controller on evolutionary computation. It
allows anybody with a web browser (that is, mostly
everybody connected to the Internet) to participate in
an evolutionary computation experiment. Using a
straightforward farming model, we consider different
factors, such as the size of the population used. We
are mostly interested in how they impact on
performance, but also the scaling behaviour when a
non-trivial number of computers is applied to the
problem. Experiments show the impact of different
packet sizes on performance, as well as a quite limited
scaling behavior, due to the characteristics of the
server. Several solutions for that problem are
proposed.
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