Génération procédurale de niveaux de jeu alliant approche constructive et optimisation. (Procedural generation of game levels combining constructive approach and optimisation).
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%0 Thesis
%1 phd/hal/Bailly22
%A Bailly, Raphaël
%D 2022
%K dblp
%T Génération procédurale de niveaux de jeu alliant approche constructive et optimisation. (Procedural generation of game levels combining constructive approach and optimisation).
@phdthesis{phd/hal/Bailly22,
added-at = {2023-04-23T00:00:00.000+0200},
author = {Bailly, Raphaël},
biburl = {https://www.bibsonomy.org/bibtex/27d8cce203c8ab21a1e1ea4197ee68306/dblp},
ee = {https://tel.archives-ouvertes.fr/tel-03971457},
interhash = {426f66480c8a6958d1d57099453db3c6},
intrahash = {7d8cce203c8ab21a1e1ea4197ee68306},
keywords = {dblp},
school = {HESAM University, France},
timestamp = {2024-04-09T09:05:44.000+0200},
title = {Génération procédurale de niveaux de jeu alliant approche constructive et optimisation. (Procedural generation of game levels combining constructive approach and optimisation).},
year = 2022
}