Inproceedings,

Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

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CCGRID '07: Proceedings of the Seventh IEEE International Symposium on Cluster Computing and the Grid, page 773--782. Washington, DC, USA, IEEE Computer Society, (2007)
DOI: 10.1109/CCGRID.2007.97

Abstract

Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.

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