The Use of Gamification to Increase Engagement and Other Intrinsic Factors with Work Integrated Learning Participants During New Hire Onboarding: An Organisational Case Study.
Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Conference Paper
%1 conf/acis/BellTI20
%A Bell, Lucinda
%A Toorn, Christine Van
%A Isaias, Pedro
%B ACIS
%D 2020
%K dblp
%P 97
%T The Use of Gamification to Increase Engagement and Other Intrinsic Factors with Work Integrated Learning Participants During New Hire Onboarding: An Organisational Case Study.
%U http://dblp.uni-trier.de/db/conf/acis/acis2020.html#BellTI20
@inproceedings{conf/acis/BellTI20,
added-at = {2024-05-16T00:00:00.000+0200},
author = {Bell, Lucinda and Toorn, Christine Van and Isaias, Pedro},
biburl = {https://www.bibsonomy.org/bibtex/299093366b63b3dc088aa92a25b04acaf/dblp},
booktitle = {ACIS},
crossref = {conf/acis/2020},
ee = {https://aisel.aisnet.org/acis2020/97},
interhash = {4446bdde537707df22b7313ca4b4ec65},
intrahash = {99093366b63b3dc088aa92a25b04acaf},
keywords = {dblp},
pages = 97,
timestamp = {2024-05-20T07:15:20.000+0200},
title = {The Use of Gamification to Increase Engagement and Other Intrinsic Factors with Work Integrated Learning Participants During New Hire Onboarding: An Organisational Case Study.},
url = {http://dblp.uni-trier.de/db/conf/acis/acis2020.html#BellTI20},
year = 2020
}