Please log in to take part in the discussion (add own reviews or comments).
Cite this publication
More citation styles
- please select -
%0 Conference Paper
%1 conf/ilrn/EngCYWTF20
%A Eng, Cassondra M.
%A Calkosz, Dominic M.
%A Yang, Sebastian Y.
%A Williams, Nathan C.
%A Thiessen, Erik D.
%A Fisher, Anna V.
%B iLRN
%D 2020
%E Economou, Daphne
%E Klippel, Alexander
%E Dodds, Heather
%E Peña-Ríos, Anasol
%E Lee, Mark J. W.
%E Beck, Dennis
%E Pirker, Johanna
%E Dengel, Andreas
%E Peres, Tiago M.
%E Richter, Jonathon
%I IEEE
%K dblp
%P 395-398
%T Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay.
%U http://dblp.uni-trier.de/db/conf/ilrn/ilrn2020.html#EngCYWTF20
%@ 978-1-7348995-0-4
@inproceedings{conf/ilrn/EngCYWTF20,
added-at = {2020-10-25T00:00:00.000+0200},
author = {Eng, Cassondra M. and Calkosz, Dominic M. and Yang, Sebastian Y. and Williams, Nathan C. and Thiessen, Erik D. and Fisher, Anna V.},
biburl = {https://www.bibsonomy.org/bibtex/26715ee5d4271c17a873c24e350dddb1f/dblp},
booktitle = {iLRN},
crossref = {conf/ilrn/2020},
editor = {Economou, Daphne and Klippel, Alexander and Dodds, Heather and Peña-Ríos, Anasol and Lee, Mark J. W. and Beck, Dennis and Pirker, Johanna and Dengel, Andreas and Peres, Tiago M. and Richter, Jonathon},
ee = {https://doi.org/10.23919/iLRN47897.2020.9155120},
interhash = {69e87343cd247c71fa2a3d14030d8a5b},
intrahash = {6715ee5d4271c17a873c24e350dddb1f},
isbn = {978-1-7348995-0-4},
keywords = {dblp},
pages = {395-398},
publisher = {IEEE},
timestamp = {2024-04-09T12:57:01.000+0200},
title = {Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay.},
url = {http://dblp.uni-trier.de/db/conf/ilrn/ilrn2020.html#EngCYWTF20},
year = 2020
}