Interaction in conversational interfaces strongly relies on the system's capability to interpret the user's references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Virtual Reality.
%0 Conference Paper
%1 Pfeiffer:Conversational:2008
%A Pfeiffer, T.
%A Latoschik, M.E.
%A Wachsmuth, I.
%B Proceedings of the IEEE Virtual Reality 2008
%C Reno, Nevada
%D 2008
%E Lin, Ming
%E Steed, Anthony
%E Cruz-Neira, Carolina
%J Virtual Reality Conference
%K
%P 281--282
%T Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
%X Interaction in conversational interfaces strongly relies on the system's capability to interpret the user's references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Virtual Reality.
%@ 978-1-4244-1971-5
@inproceedings{Pfeiffer:Conversational:2008,
abstract = {Interaction in conversational interfaces strongly relies on the system's capability to interpret the user's references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Virtual Reality.},
added-at = {2010-03-18T17:12:37.000+0100},
address = {Reno, Nevada},
author = {Pfeiffer, T. and Latoschik, M.E. and Wachsmuth, I.},
biburl = {https://www.bibsonomy.org/bibtex/2ef99024bc6d7e08f50e01b81cac34153/thiespfeiffer},
booktitle = {Proceedings of the IEEE Virtual Reality 2008},
editor = {Lin, Ming and Steed, Anthony and Cruz-Neira, Carolina},
file = {:http\://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/4472735/4480728/04480801.pdf:PDF},
interhash = {74511b5e890f7aad0860ba3848f9a510},
intrahash = {ef99024bc6d7e08f50e01b81cac34153},
isbn = {978-1-4244-1971-5},
journal = {Virtual Reality Conference},
keywords = {},
month = {March 8 - 12},
organization = {IEEE},
pages = {281--282},
poster = {http://www.techfak.uni-bielefeld.de/~tpfeiffe/pubs/2008_Pfeiffer_Latoschik_Wachsmuth_-_Conversational_Pointing_Gestures_Poster.pdf},
timestamp = {2010-03-18T17:12:37.000+0100},
title = {Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study},
year = 2008
}