@thiespfeiffer

Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study

, , and . Proceedings of the IEEE Virtual Reality 2008, page 281--282. Reno, Nevada, IEEE, (March 2008)

Abstract

Interaction in conversational interfaces strongly relies on the system's capability to interpret the user's references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Virtual Reality.

Links and resources

Tags

    community

    • @hci-uwb
    • @thiespfeiffer
    • @dblp
    • @marcerich
    @thiespfeiffer's tags highlighted