A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design.
M. Neto, and J. Brega. SVR, page 61-70. IEEE Computer Society, (2015)
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%0 Conference Paper
%1 conf/svr/NetoB15
%A Neto, Mário Popolin
%A Brega, José Remo Ferreira
%B SVR
%D 2015
%I IEEE Computer Society
%K dblp
%P 61-70
%T A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design.
%U http://dblp.uni-trier.de/db/conf/svr/svr2015.html#NetoB15
%@ 978-1-4673-7204-6
@inproceedings{conf/svr/NetoB15,
added-at = {2023-03-24T00:00:00.000+0100},
author = {Neto, Mário Popolin and Brega, José Remo Ferreira},
biburl = {https://www.bibsonomy.org/bibtex/259395ed27cda9c24953f503f42784099/dblp},
booktitle = {SVR},
crossref = {conf/svr/2015},
ee = {https://doi.ieeecomputersociety.org/10.1109/SVR.2015.16},
interhash = {8fb92d41084f021539e1517ef5a53ace},
intrahash = {59395ed27cda9c24953f503f42784099},
isbn = {978-1-4673-7204-6},
keywords = {dblp},
pages = {61-70},
publisher = {IEEE Computer Society},
timestamp = {2024-04-10T20:35:10.000+0200},
title = {A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design.},
url = {http://dblp.uni-trier.de/db/conf/svr/svr2015.html#NetoB15},
year = 2015
}