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%0 Conference Paper
%1 conf/netgames/CroninFKJ02
%A Cronin, Eric
%A Filstrup, Burton
%A Kurc, Anthony R.
%A Jamin, Sugih
%B NETGAMES
%D 2002
%E Wolf, Lars C.
%I ACM
%K dblp
%P 67-73
%T An efficient synchronization mechanism for mirrored game architectures.
%U http://dblp.uni-trier.de/db/conf/netgames/netgames2002.html#CroninFKJ02
%@ 1-58113-493-2
@inproceedings{conf/netgames/CroninFKJ02,
added-at = {2018-11-06T00:00:00.000+0100},
author = {Cronin, Eric and Filstrup, Burton and Kurc, Anthony R. and Jamin, Sugih},
biburl = {https://www.bibsonomy.org/bibtex/27679a0e5bdd478f114094611f101cb82/dblp},
booktitle = {NETGAMES},
crossref = {conf/netgames/2002},
editor = {Wolf, Lars C.},
ee = {https://doi.org/10.1145/566500.566510},
interhash = {982be6c4d3bf4714f056b27a63765781},
intrahash = {7679a0e5bdd478f114094611f101cb82},
isbn = {1-58113-493-2},
keywords = {dblp},
pages = {67-73},
publisher = {ACM},
timestamp = {2018-11-07T14:16:14.000+0100},
title = {An efficient synchronization mechanism for mirrored game architectures.},
url = {http://dblp.uni-trier.de/db/conf/netgames/netgames2002.html#CroninFKJ02},
year = 2002
}