Zusammenfassung
Shape blending, the metamorphosis of one shape into another, is a
central problem in two-dimensional computer animation. In spite of
impressive uses of morphing in film and video productions, the problem
is far from solved. In particular, shape blending still requires
considerable manual effort. By decomposing two polygons into equivalent
star-shaped pieces and a connecting skeleton, the paper presents a
blending method which can represent polygon interiors, not just
boundaries, and generate high-quality results with minimal user
intervention
Nutzer