Zusammenfassung
This paper describes alternative methods for predicting surface irradiance
in the urban context. In this the focus is on means of accounting
for the effects of nearby obstructions on reducing direct sky radiation
and on contributing reflected radiation. The first two methods involve
abstracting the urban skyline into an effective canyon using isotropic
and anisotropic tilted surface irradiance models. The third predicts
the irradiance contribution from two hemispheres which are discretised
into patchesââgiven the radiance of the sky and dominant obstructions
(if these exist) and associated view factorsââso that we have
a new simplified radiosity algorithm (SRA). Results from the three
methods (isotropic canyon (IC), anisotropic canyon (AC) and simplified
radiosity algorithm (SRA)) are compared with a âtruth modelâ
under the following circumstances: (i) unobstructed sky, (ii) sky
obstructed by black surfaces, (iii) sky obstructed by grey diffusely
reflecting surfaces. Results show conclusively that the SRA offers
superior accuracy at comparable speed to the canyon models. The SRA
also compares well with a ray tracing program, it can handle urban
scenes of arbitrary geometric complexity and is readily amenable
for inclusion into standard computer programs that require surface
irradiance as an input.
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